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Week 15 - The Landlord Game
December 05, 2022
by
commandercaveman
The landlord game was a game that aimed to simulate the accumulation of wealth and land grabbing as well as the consequences that come along with it. The game's creator Elizabeth Magie says it could'v...
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Week 13 - UX and Board Games
November 21, 2022
by
commandercaveman
It’s important that you cut the fat with the UX elements in your game. Not only in explaining your game, but players learning while playing can become overwhelmed when tons of aspects have varying a...
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Week 12 - Transparency in Board Game Design
November 13, 2022
by
commandercaveman
The game I watched a how to play video on was Challengers . The ways that Challengers maps to Johnson's notions of transparency are clear design setup. In this game before you begin there are variable...
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Week 11 - Card Game Review
November 07, 2022
by
commandercaveman
When we demoed Universal Monsters for our class we got a great response from them viewing us play. The questions that were asked were just trying to understand our mechanics rather than why is this pa...
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Week 10 - Design Processes
October 31, 2022
by
commandercaveman
My team’s processes for the creation of our card game are similar to Richard Garfield’s in that we took pieces of design from card games we enjoy and built upon them or changed them to fit the gam...
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Week 09 - Analyzing Card Games
October 23, 2022
by
commandercaveman
The first game I'll be analyzing was the in-class example I played — Fluxx. To set the scene, The play space can be really anywhere as long as there is a middle visible to all players, where the cur...
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Week 07- Developing Social Deduction Games
October 10, 2022
by
commandercaveman
Out of the ten tools listed by Macklin and Sharp I’d say the most important to this type of game is the direct and indirect interaction players have amongst each other. The major dynamic is informat...
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Week 06- Social Deduction Games
October 03, 2022
by
commandercaveman
Social deduction games force players to interact in hopes to exchange information, which can be used to either lead to the end goal or distract from it. Most social deduction games use roles to help t...
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Week 05- Sports Videogames
September 25, 2022
by
commandercaveman
Videogames inspired by traditional sports are some of the most casual friendly games on the market because of their pick-up and play nature. Most sports are so ingrained into a particular culture that...
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Week 04 - Sports
September 18, 2022
by
commandercaveman
Being absent Thursday I'm not sure if we were supposed to learn from a specific sport on Mr. Animate's channel, but I chose to learn about Club Throw. It is a sport that falls under the category of tr...
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Week 03 - Design Choices
September 11, 2022
by
commandercaveman
One of the six most relevant elements to our folk game was actions. Essentially, our entire game of Ninja Tag fusion is based on actions from each player and the reaction from the "it" player. While o...
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Week 02 - Folk Games and The Playcentric Approach
September 04, 2022
by
commandercaveman
Some things I found most interesting throughout the lessons this past week were... Folk games typically reflect the culture they're created in, meaning if you take a deeper look into the mechanics and...
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Week 01 - A New Beginning
September 01, 2022
by
commandercaveman
Well, there are a couple of reasons I am taking this course but for one it was highly recommended to me by friends who took it last semester during its first semester in existence. They told me about...
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