Week 05- Sports Videogames
Videogames inspired by traditional sports are some of the most casual friendly games on the market because of their pick-up and play nature. Most sports are so ingrained into a particular culture that at least the basic rules of it can be second nature to most to at least make it through a game. Rocket League is the video game inspired by real-world soccer that I'll discuss in this devlog. It is born from the arcade versions of soccer which strip a lot of the more technical rules of the game back in an effort to make gameplay less penalty-heavy and more action based, they add onto that idea by having the player control vehicles instead of humans in-game. Doing this helps the creative team behind making the rules to their variation of traditional soccer easily defined when they strip back some of the layers of the original sport you can latch on to something new more easily. For example, in traditional soccer, the airplay is a lot more toned down and the ball travels across the pitch most of the time. Though, in Rocket League you are using these superpowered cars that can boost and jump so the dynamic of juggling the ball and making precise shots from off a wall or extremely high in the air is a core game mechanic.
Commander Caveman
Status | Prototype |
Category | Other |
Author | commandercaveman |
More posts
- Week 15 - The Landlord GameDec 05, 2022
- Week 13 - UX and Board GamesNov 21, 2022
- Week 12 - Transparency in Board Game DesignNov 13, 2022
- Week 11 - Card Game ReviewNov 07, 2022
- Week 10 - Design ProcessesOct 31, 2022
- Week 09 - Analyzing Card GamesOct 23, 2022
- Week 07- Developing Social Deduction GamesOct 10, 2022
- Week 06- Social Deduction GamesOct 03, 2022
- Week 04 - SportsSep 18, 2022
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